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Old Mar 26, 2006, 06:11 PM // 18:11   #1
Pre-Searing Cadet
 
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Default Boon Signet Built

Hi.
I was trying to make a new Boon-Prot built. Having lost touch with OoB i decided to make a new built.
It's quite smiliar to the old one, however i made some changes to adapt the skills to Boon Signet.


There is Guardian, RoF, Protective Spirit, Divine Boon, and the Signet.
In addition, i chose Channeling in order to have two Enchantments on oneself.
It's great to get some nrg, as you can cast Boon Signet on yourself and get 4 energy - 6 if you have Guardian on you, and 7 if Protective Spirit - of course its also great to steal nrg from the enemies.
As you can see, i got two rez-skills. They are however not necessary and one of the skills could be replaced by either pacifism, mend condition/ailment or a hex-remove-spell.
Using Holy Veil is always a nice thing, but in this built it would take too much mana. Having only 2 Points of nrg-regeneration would only be compensated by Blessed Signet, the using up one skill slot. This doesnt work very well, and if one tried to get rid of nrg-problems, it would lead to bonding. However, i havent tried that yet - i can only say that this built works quite find for me.


Suggestions are welcome
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Old Mar 26, 2006, 10:30 PM // 22:30   #2
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Is this a PvE Build? If it is I would suggest using Rebirth and drop veng for a hex removal. If it is PvP I would suggest that you bring restore life instead of res signet (or dont bring res at all and just keep veng). In fact, in PvP I tell my Mo/W to bring ressurection.
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Old Mar 26, 2006, 10:54 PM // 22:54   #3
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No condition removal. No hex removal. Needs work. Boon Prots aren't so powerful because they can do 2 things at once (prot and heal). They're a great build because they have the potential to do it all.
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Old Mar 26, 2006, 10:55 PM // 22:55   #4
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yeah. you are probably right, but 6 to 8 seconds still are a very very long time.
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Old Mar 26, 2006, 11:31 PM // 23:31   #5
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Quote:
Originally Posted by Boo the Bold
yeah. you are probably right, but 6 to 8 seconds still are a very very long time.
i assume you're talking about Rebirth. It does have a long cast time, and a wicked weak health on revival/0 energy. But its a Corpse pull for PvE. If all else fails, run your little monkey butt away from the fight and rez them later from a sfe place to a safe place. Thats why Rebirth is the rez of choice in PvE.
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Old Mar 27, 2006, 12:05 AM // 00:05   #6
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Quote:
Originally Posted by Minus Sign
i assume you're talking about Rebirth. It does have a long cast time, and a wicked weak health on revival/0 energy. But its a Corpse pull for PvE. If all else fails, run your little monkey butt away from the fight and rez them later from a sfe place to a safe place. Thats why Rebirth is the rez of choice in PvE.
couldn't have said it better myself.
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Old Mar 27, 2006, 12:10 AM // 00:10   #7
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Sadly Boon Signet is pretty sucky.
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Old Mar 27, 2006, 12:17 AM // 00:17   #8
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Can this build work for 5 man oro farm?
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Old Mar 27, 2006, 03:07 AM // 03:07   #9
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http://www.guildwarsguru.com/forum/s...ad.php?t=93920
^SF Builds.
There are a few people who run boon builds in SF. Also let me remind you that the faction skills arn't out yet for the general public.
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Old Mar 27, 2006, 07:35 AM // 07:35   #10
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actually, this was thought as a pvp built. (havent tested in pve though)
But you're right, having tested it once more, i decided to get rid of the two rez-skills - now having resurect instead and mend condition.
And i forgot to mention, that you'd best pick the new armor, that gives +10 AC while enchanted. (or +15 while condition, as u cant remove them on yourself).
But this might also work fine with Air of Enchantment, maybe even better. DiIdnt test this yet.
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Old Mar 27, 2006, 08:02 AM // 08:02   #11
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Quote:
Originally Posted by Boo the Bold
actually, this was thought as a pvp built. (havent tested in pve though)
But you're right, having tested it once more, i decided to get rid of the two rez-skills - now having resurect instead and mend condition.
And i forgot to mention, that you'd best pick the new armor, that gives +10 AC while enchanted. (or +15 while condition, as u cant remove them on yourself).
But this might also work fine with Air of Enchantment, maybe even better. DiIdnt test this yet.
Ah yes I thought this was PvP.
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Old Mar 27, 2006, 08:05 AM // 08:05   #12
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this is a boon prot build I ve used during the FPE, using boon signet

divine favor 16
protection prayers 13
unused points 6

rehearsal or fortune
mend condition/mend ailment
guardian
contemplation of purity
boon signet [Elite]
signet of devotion
divine boon
holy veil/smite hex/remove hex (your preference)

before, I used the mo/n boon prot, now I use the mo/me boon prot with Energy drain or mantras of recall. All I did was take that out and put boon signet, and I was also thinking about taking out signet of devotion(even if its a good energy management because its a signet) for protective spirit, so I could have one more enchant to use boon signet with.
It has work well enough for me, thought I have sometimes had some energy management issues when the battle would get really long. but its too bad I cant try it out anymore...

EDIT: this is for PvP
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Old Mar 27, 2006, 09:47 AM // 09:47   #13
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I tried replacing Energy Drain with Boon Signet in my usual boon prot build, but it didn't work very well. Unless the enemy was completely incompetent, I was under far too much pressure to be spend one out of every six seconds on a negligible heal just to keep my energy up.
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Old Mar 28, 2006, 11:56 AM // 11:56   #14
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Quote:
Originally Posted by kais
this is a boon prot build I ve used during the FPE, using boon signet

divine favor 16
protection prayers 13
unused points 6

rehearsal or fortune
mend condition/mend ailment
guardian
contemplation of purity
boon signet [Elite]
signet of devotion
divine boon
holy veil/smite hex/remove hex (your preference)

[...] taking out signet of devotion [...] for protective spirit [...]
I've found protective spirit to be far more important then signet of devotion. It is a very nice skill, but i had few problems with nrg (maybe because good mesmers were rare).
However, i'll try several different builds when factions is released.
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Old Mar 28, 2006, 02:02 PM // 14:02   #15
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Ok, first of all, NO RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING SUP/MAJORS FOR PVP/GVG/HA builds, after all YOU will be the first target, so u need to have HUGE max hp:
divine:12+1+1
Prot 10+1
Inspiration 8

RoF, Guardian, Mend Ailment, Insp Hex, Prot Spirit, Channeling (yeah, long enchant with low energy cost, more enrgy from boon signet,), boon, and boon signet
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Old Mar 28, 2006, 02:55 PM // 14:55   #16
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Quote:
Originally Posted by Nadine
Ok, first of all, NO RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING SUP/MAJORS FOR PVP/GVG/HA builds, after all YOU will be the first target, so u need to have HUGE max hp:
If you are the first target every time as a monk in GvG, there is one of two problems. Either your opponent is completely incompetant, or your positioning is retarded.
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